glShaderSource(v, 1, &p, NULL);
glCompileShader(v);
glGetShaderInfoLog(v, sizeof msg, NULL, msg);
- g_print ("vertex shader info: %s\n", msg);
+ g_debug ("vertex shader info: %s\n", msg);
/* Compile the fragment shader */
if (gdk_gl_context_get_use_es (context))
glShaderSource(f, 1, &p, NULL);
glCompileShader(f);
glGetShaderInfoLog(f, sizeof msg, NULL, msg);
- g_print ("fragment shader info: %s\n", msg);
+ g_debug ("fragment shader info: %s\n", msg);
/* Create and link the shader program */
program = glCreateProgram();
glLinkProgram(program);
glGetProgramInfoLog(program, sizeof msg, NULL, msg);
- g_print ("program info: %s\n", msg);
+ g_debug ("program info: %s\n", msg);
glDeleteShader (v);
glDeleteShader (f);